Teenage Mutant Ninja Turtles Limited Ratings

Back to Limited ratings overview
image

Action News Crew

AI Rating: 0.8
Pro Rating: 2.5

This has a passable body to run out on turn two, and it has the upside of also being a very good late game draw.

image

Agent Bishop, Man in Black

AI Rating: 5
Pro Rating: 4.5

He needs a little time to get going, but he can quickly build an insane advantage. Because it's a combat trigger, you're likely to get at least those first two counters the turn he comes down, and things get crazy from there.

image

April O'Neil, Kunoichi Trainee

AI Rating: 3.8
Pro Rating: 2.5

She has passable stats and a useful creature type. Her enters trigger and evasion make her work nicely with Sneak.

image

Dimensional Exile

AI Rating: -0
Pro Rating: 4

This is a super efficient way to deal with pretty much any creature.

image

East Wind Avatar

AI Rating: 1.8
Pro Rating: 2

The baseline is pretty mediocre, and while sometimes it'll turn into Serra Angel, you also have to account for the times where it's just a 2/4.

image

Featherbrained Filcher

AI Rating: -0
Pro Rating: 0 // 3.0

This isn't remotely worth it unless you're going reall hard on Sneak, in which case it becomes a very good enabler that generates extra value.

image

Grounded for Life

AI Rating: 2.8
Pro Rating: 3

This will often just cost two, and the fail-case of being 5-mana removal isn't terrible. It does get worse in more aggressive decks, though.

image

Hamato Guardian Stance

AI Rating: 2.1
Pro Rating: 2

This is an okay combat trick that can be used somewhat reliably to win combat and stop damage-based removal, but it won't do it often enough to be anything special.

image

High-Flying Ace

AI Rating: 1.4
Pro Rating: 2.5

The baseline is okay, but the ability is really expensive. Still, can break up late game board stalls.

image

Jennika, Bad Apple Big Sister

AI Rating: 1.4
Pro Rating: 3

Casting this is actually a pretty nice rate -- you get a 3/3 and a 2/2 for 5 -- and the Plainscycling upside is a nice thing to have.

image

Koya, Death from Above

AI Rating: 4.3
Pro Rating: 3.5

The stats aren't great, but this has a nice "enters" trigger that can almost always be somewhat useful since it can go after any other target creature. You can get the trigger a lot with Sneak, and in the late game it turns into straight up removal.

image

The Last Ronin's Technique

AI Rating: -0
Pro Rating: 2.5

This'll feel fine when you cast it for 4, and if you can Sneak this into play while getting some kind of value by having that creature leave or enter again, it'll feel pretty nice.

image

Leader's Talent

AI Rating: -0
Pro Rating: 4.5

Just the first level on this would be a playable card, as getting a token every turn is no joke. While Level 2 is kind of underwhelming, level 3 makes each of your spells absurd. If this can't win you the game early, it'll probably win you the game late.

image

Leonardo, Big Brother

AI Rating: 3.1
Pro Rating: 2.5

Hard casting this is far from ideal, but paying the Sneak cost is pretty sweet. It's cheap enough that it will be easy to recast whatever you bring back to your hand, while Leonardo probably slams in for a pretty good hit.

image

Leonardo, Cutting Edge

AI Rating: -0
Pro Rating: 2

There's not really enough life gain in this set -- especially in White -- for him to really go off, even with Lifelink.

image

Leonardo, Leader in Blue

AI Rating: 4.3
Pro Rating: 3.5

This is a nice one drop, and in the late game it turns into a great mass buff spell.

image

Leonardo, Sewer Samurai

AI Rating: 5
Pro Rating: 3.5

The baseline is fine, and the ability to cast stuff from your graveyard is great -- although he's restricted enough on what he can get back that you won't always be able to do it.

image

Leonardo's Technique

AI Rating: -0
Pro Rating: 1.5

The White reanimation spell that gets a couple of small things back is rarely very good in Limited -- and at 4 mana this would be pretty close to a 0.0. Sneak does make it more likely you can get your mana's worth, though.

image

Lita, Little Orphan Amphibian

AI Rating: -0
Pro Rating: 3.5

If you run her out on turn two and just curve out from there, she's going to take over the game, and if you get her later she still has abilities that can help you find a way to win the game.

image

Make Your Move

AI Rating: 1.5
Pro Rating: 2

This set has enough targets for this that it's maindeck material, but there will be some opponents who don't have enough targets.

image

Mighty Mutanimals

AI Rating: -0
Pro Rating: 4.5

This is 4-mana for a 2/1, a 2/2, and a +1/+1 counter. That card would already be a 4.0, but because it's alliance can trigger even more, this is a legitimate bomb at Uncommon.

image

Prehistoric Pet

AI Rating: -0
Pro Rating: 2.5

This will often be tough to block, and it's ability to bounce stuff to your hand can be useful sometimes. It's a good enabler for Sneak.

image

Quintessential Katana

AI Rating: 2.7
Pro Rating: 2.5

The baseline on this is kind of alright, but what really makes it shine is the free equips you get when you Sneak a Ninja in.

image

Sally Pride, Lioness Leader

AI Rating: 4.5
Pro Rating: 5

This is 5-mana for a 2/4 and a 2/2 that become a 3/5 and a 3/3 on the next turn -- and that's the baseline. You're going to get 2+ tokens with this way more often. She basically always doubles your board when she enters, and then buffs them all next turn which is ridiculous combination.

image

Triceraton Commander

AI Rating: 4.7
Pro Rating: 5

If you pay 1 for X, you pay 4 mana for a 2/2 flyer and a 2/2, and on the next turn they can both swing in the air for 6, and thi scales as the game goes on. There are other dinosaurs in the set, too!

image

Turncoat Kunoichi

AI Rating: 4.7
Pro Rating: 5

Even without Sneak this would be an excellent Banisher Priest variant. With it, she gains the ability to always remove things permanently, and if you can Sneak her back to your hand, things get even sillier.

image

Turtles Forever

AI Rating: 4.3
Pro Rating: 0

This is 4 mana for something that doesn't impact the board, and even in this format it'll be tough grabbing 4 worthwhile legendaries to make up for that.

image

Uneasy Alliance

AI Rating: -0
Pro Rating: 2.5

This has a Pacifism baseline, and in the late game it turns into a removal spell that adds to the board.

image

April O'Neil, Hacktivist

AI Rating: -0
Pro Rating: 4

The turn you cast her, you'll draw at least one card at your end step, and the more you draw with her the more likely you are to have more spells that will draw you more cards. She gets particularly good with cards with two types -- like Artifact creatures.

image

April, Reporter of the Weird

AI Rating: 1.8
Pro Rating: 1.5

That Gray Ogre baseline is really terrible. The idea here is to put counters on her with Mutagen tokens, and then she can really threaten to draw you a lot of cards, but most of the time she just won't be able to attack or block effectively.

image

Bespoke Bō

AI Rating: 3.9
Pro Rating: 3.5

The actual equipment isn't very efficient, but adding a bounce enters trigger makes up for that in a massive way.

image

Buzz Bots

AI Rating: 3.8
Pro Rating: 2.5

It's nice that this replaces itself, but the 1/1 body won't always be worth a card so that's not as exciting as it sounds. Still, the artifact typing probably helps this overperform.

image

Crustacean Commando

AI Rating: 1.8
Pro Rating: 2.5

Mutagen tokens are just good -- they provide nice value in a vacuum and then they also help with artifact synergies, dissappear, and counter payoffs -- all of which matter in this format. So even a two mana 0/3 that makes one is a quality card.

image

Does Machines

AI Rating: -0
Pro Rating: 2.0 // 4.5

If you've gone really hard on artifacts this can be pretty insane -- and it's not that hard to do in the format. The first mode is a nice way to draw cards and load the graveyard, level 2 gives you back two cards, and level 3 is going to buff something and/or animate something every turn.

image

Donatello, Gadget Master

AI Rating: 4.4
Pro Rating: 3

Most blue decks have enougha artifacts that he'll have stuff to combo -- even if it's just food or mutagen tokens.

image

Donatello, Mutant Mechanic

AI Rating: -0
Pro Rating: 3.5

This has solid stats, and you'll have enough stuff to buff and/or animate for that activated ability to be pretty good.

image

Donatello, Turtle Techie

AI Rating: 3.9
Pro Rating: 3.5

It almost doesn't matter which blue deck you're in, you're likely to draw a card when he enters.

image

Donatello, Way with Machines

AI Rating: -0
Pro Rating: 2.5

This has some serious potential and can take over games in the right situation, but it also has a really inefficient and vulnerable starting point.

image

Donatello's Technique

AI Rating: -0
Pro Rating: 2.5

Divination is a passable baseline, and sometimes this'll be two-thirds of Ancestral Recall.

image

Fugitive Droid

AI Rating: -0
Pro Rating: 3

This is a nice creature to run out early, and in lots of Blue decks it'll frequently be unblockable, helping it stay relevant all game long -- which it can also do thanks to its ability to protect your stuff.

image

Kitsune, Dragon's Daughter

AI Rating: -0
Pro Rating: 4.5

Most of the time, you'll be able to use this trigger to make an awesome exchange, and the fact you make that exchange makes it far more likely she can attack on the next turn, at which point things will get even better for you.

image

Kitsune's Technique

AI Rating: -0
Pro Rating: 0

There's not really a legitimate mill strategy in the format, so this mostly does nothing.

image

Krang, Master Mind

AI Rating: 5
Pro Rating: 2.5 // 4.5

If you're really heavy into artifacts -- like in Blue/Red -- this will feel like an absolute bomb since you'll get a big body and a bunch of cards. But even if your deck is just sort of into artifacts, it can perform reasonably well.

image

Metalhead

AI Rating: 4.6
Pro Rating: 4

Even without the activated ability this would be excellent, and with it it can often contribute 5 damage to an attack immediately, while threatening to do way, way more.

image

Mind Transfer Protocol

AI Rating: 1.7
Pro Rating: 2.5

When this works it generates a pretty sweet 2-for-1, and this set has enough artifacts to animate that it'll work reasonably well.

image

Mondo Gecko

AI Rating: -0
Pro Rating: 2.5

Getting in with this won't be that easy since it's just a 2/3. It can protect itself to be sure, but it's not like it has the most meaningful board presence in the first place.

image

Negate

AI Rating: 0.7
Pro Rating: 1.5

This is almost passable in your main deck, as it usually is, but it's better in your sideboard.

image

Ooze Spill

AI Rating: 1.9
Pro Rating: 2.5

Getting Cancel + a Mutagen token is a solid deal for the cost.

image

Ray Fillet, Man Ray

AI Rating: 3.3
Pro Rating: 3.5

Even without it's activated ability you'd always play this card, and with it, you can get even more value out of +1/+1 counters.

image

Renet, Temporal Apprentice

AI Rating: 3.6
Pro Rating: 3.5

This has a really high ceiling, but there are also tons of turns where it either bounces nothing or not enough stuff to make it worthwhile.

image

Retro-Mutation

AI Rating: 1.4
Pro Rating: 2

Even with Flash, this is a little bit too expensive for a card that doesn't remove a creature entirely -- especially in a set with lots of +1/+1 counters.

image

Return to the Sewers

AI Rating: 2.9
Pro Rating: 3.5

We see this kind of card be one of Blue's best Commons in most sets, and getting a Mutagen token stapled to it is quite the upgrade.

image

Sewer-veillance Cam

AI Rating: 2
Pro Rating: 2.5

This is often underwhelming when you first cast it, but if you artifact synergies -- including ways to bounce this to your hand or sacrifice it -- it gets a lot better.

image

Stockman, Mad Fly-entist

AI Rating: 1.1
Pro Rating: 3

This is a solid body and a good enters trigger for the cost, so it's great you can cash it in for a land early.

image

Turtles in Time

AI Rating: -0
Pro Rating: 1

This obviously has a very powerful effect, but it's one that's really only going to be good when you're behind, and even then it may not fix anything since it's just a reset button. Like, there's a good chance your opponent still has more mana and life than you do.

image

Utrom Scientists

AI Rating: 2.2
Pro Rating: 2.5

It's hard for any artifact creature that has an okay baseline to be bad in this set.

image

Anchovy & Banana Pizza

AI Rating: 3.6
Pro Rating: 3.5

It's not quite Bake into a Pie, but it's in the neighborhood. Being able to remove something and then sacrifice this to set up disappear is really great.

image

Armaggon, Future Shark

AI Rating: 5
Pro Rating: 4.5

This is definitely expensive, but it's an 8-mana play that'll typically just win you the game by generating at least a 4-for-1. Still, being 8 mana is a pretty big hurdle and keeps it from being completely absurd, as it'll get stuck in your hand sometimes.

image

Bebop, Warthog Warrior

AI Rating: 1.4
Pro Rating: 2

I don't love the baseline here. Once you're spending 5 you kind of need an enters trigger or more efficient stats than this.

image

The Cloning of Shredder

AI Rating: 4.3
Pro Rating: 5

This is 6 mana to get 3 copies of the best creature in your graveyard, and that's almost always going to be worth way more than 6 mana.

image

Death in the Family

AI Rating: 4.1
Pro Rating: 3.5

This is nice, efficient, instant-speed removal.

image

Dream Beavers

AI Rating: 1.8
Pro Rating: 3.5

Even in a set without Sneak, this would be a quality one drop because it's enters trigger does such nice little things and a one mana 1/1 flyer is passable. With Sneak all over the place, it gets way better.

image

Foot Mystic

AI Rating: 1.4
Pro Rating: 2

The baseline here isn't very good, and you won't be able to get that 1/1 token often enough to completely offset that.

image

Insectoid Exterminator

AI Rating: 2
Pro Rating: 1.5

It's been awhile since we've had a worthwhile 3-mana 2/2 flyer without a meaningful enters trigger.

image

Lord Dregg, Insect Invader

AI Rating: 3.2
Pro Rating: 3

A 4-mana 3/2 flyer is not usually where you want to be, but as long as you get one 1/1 flyer out of this it'll be well worth it, and it has value engine potential.

image

Madame Null, Power Broker

AI Rating: 4.6
Pro Rating: 3.5

She can trade for anything if nothing else, and her ability to buff creatures and draw cards is great -- until it isn't.

image

Ninja Teen

AI Rating: 4.6
Pro Rating: 3

This does work well with Sneak, since your creatures will leave the battlefield and Menace makes it easier to get in with them. That last chapter letting you sneak out of the graveyard is pretty sweet too. But it does start pretty slow and asks for a board presence to really do anything.

image

Oroku Saki, Shredder Rising

AI Rating: 3.1
Pro Rating: 2.5

If you can draw a card with this you're going to be in business, and Sneak makes that pretty easy.

image

Pain 101

AI Rating: 1.4
Pro Rating: 2

These effects shine when they only cost one mana since they're so easy to leave mana up for. Paying twice the mana makes it harder to have the mana at the right time -- it does get sweet with "enters" and "leaves" triggers, though.

image

Paramecia Coloniex

AI Rating: 3.2
Pro Rating: 2.5

In a set with a more meaningful graveyard theme this would be really good, but this set doesn't have much of one, so it's mostly just a two mana 2/2 that gives you some okay card selection.

image

Rat King, Verminister

AI Rating: 5
Pro Rating: 3

This is a really good Disappear trigger, but the baseline is really bad and Disappear is far from automatic.

image

Savanti Romero, Time's Exile

AI Rating: 4.9
Pro Rating: 5

Because this is a combat trigger, he's basically a 5-mana 5/5 trampler that draws you a card and loses you a life. That's excellent, and it can kind of snowball from there. You only lose life equal to counters too, so you can stay out of danger long enough to use those cards to win.

image

Shark Shredder, Killer Clone

AI Rating: 4.7
Pro Rating: 5

Even without Sneak this card would be really scary since it's difficult to attack or block into and it's combat damage trigger is absurd. With sneak, you can get that trigger even more reliably.

image

Shredder, Unrelenting

AI Rating: 3.6
Pro Rating: 2

Neither mode on this is all that exciting on a 5-mana 6/4. It's just too inefficient, and death touch is too situational.

image

Shredder's Armor

AI Rating: 2.3
Pro Rating: 1.5

The idea here is for this to be a Disappear enabler, but the card itself is so underwhelming that even in a deck with lots of Disappear, you're only going to run it if you didn't get other cards that are much better on their own -- y'know, like any card that makes a food token.

image

Shredder's Revenge

AI Rating: 2.5
Pro Rating: 2

These two modes are each like...1.5-level cards most of the time. I think giving you an option upgrades it a little, but it probably still doesn't always make the cut.

image

Shredder's Technique

AI Rating: -0
Pro Rating: 4

Casting this for 3 would be a good card, and getting to cast it for one black while presumably also getting some value by bouncing something to your hand is absurd.

image

South Wind Avatar

AI Rating: 5
Pro Rating: 3

This is a solid body that will end up gaining you some life while pressuring your opponent.

image

Splinter, Hamato Yoshi

AI Rating: 3.5
Pro Rating: 3.5

This is pretty cheap for a Ninja lord, especially when you Ninjutsu -- and his Menace makes him good at enabling Sneak.

image

Splinter's Technique

AI Rating: -0
Pro Rating: 0

In your typical Limited format, even Demonic Tutor is kind of mediocre, and this is only Demonic Tutor when you can Sneak it. It's horrendous when you can't. Basically, ask yourself whether the best card in your deck is still good when you pay 2 or 4 more mana extra to cast it.

image

Squirrelanoids

AI Rating: 2.5
Pro Rating: 2.5

One mana 1/1s with death touch can trade for anything and stay relevant all game long, while never being gamebreaking.

image

Stomped by the Foot

AI Rating: 3.4
Pro Rating: 3

The baseline here is passable, and Black will have plenty of things to sacrifice to kick this -- while also perhaps enabling Disappear.

image

Super Shredder

AI Rating: 4.8
Pro Rating: 4

He can grow from so many different things happening that it's kind of inevitable that he gets huge if he's left in play for a couple of turns. That's a big if, though, for a card that starts as a 1/1.

image

Tunnel Rats

AI Rating: 1.1
Pro Rating: 2.5

Returning directly to the board is a pretty big upgrade on the similar cards we've seen lately.

image

Bot Bashing Time

AI Rating: 2.6
Pro Rating: 2.5

This can kill most stuff, but it also trades down a significant chunk of the time.

image

Broadcast Takeover

AI Rating: -0
Pro Rating: 0.5

If you run into the UR artifact deck, this is a worthwhile sideboard card. If you don't, it's unplayable.

image

Casey Jones, Jury-Rig Justiciar

AI Rating: 3.5
Pro Rating: 2.5

This is going to wiff some even in the artifact deck, since some of the "artifacts" you're going to play are non-artifacts that make mutagen tokens.

image

Casey Jones, Vigilante

AI Rating: -0
Pro Rating: 2

If this format had a more meaningful graveyard or discard theme, this would be interesting. As it is, he's really only going to feel good when you go use the cards he draws you right away, which mostly makes hime worthwhile in the late game.

image

Cool but Rude

AI Rating: -0
Pro Rating: 2

There is discard in this format to be sure, but not so much you can go crazy with this. Mostly you're relying on level 1 to get level 2 going, and the "Gamble" final level isn't very good in Limit.

image

General Traag, Heart of Stone

AI Rating: 2.9
Pro Rating: 2.0 // 3.5

In Blue/Red you're going to be able to sacrifice an artifact token for this or something else expendable. It's doable in other decks, but harder.

image

Hard-Won Jitte

AI Rating: 2.6
Pro Rating: 1.5

Double Strike is nice and all, but oftentimes you need a creature to already be fairly good for it to matter.

image

Improvised Arsenal

AI Rating: 5
Pro Rating: 3

This is going to offer +1/+0 at a minimum, and often more than that -- and in the late game making copies of this can really get you there.

image

Jennika's Technique

AI Rating: 1.3
Pro Rating: 2

This returning a creature to your hand means that when you Sneak it, you can save a small creature -- but it's still pretty awkward on the whole, as these sorts of mass damage effects are hard to make hurt your opponent more than hurt you.

image

Manhole Missile

AI Rating: 3.1
Pro Rating: 3

This is nice removal with some solid card selection mixed in.

image

Mouser Attack!

AI Rating: -0
Pro Rating: 1.5

You're not getting a great deal with either mode here.

image

Mouser Foundry

AI Rating: -0
Pro Rating: 2.0 // 3.0

This is passable in a lot of decks, but it gets really good in U/R where you can really use a card that singlehandedly makes 3 artifacts.

image

Mutant Town Musicians

AI Rating: 1.2
Pro Rating: 2.5

The baseline here is kind of acceptable, even the Alliance trigger is a little underwhelming.

image

Null Group Biological Assets

AI Rating: 1.6
Pro Rating: 2.5

This has a solid attack trigger and it's hard to block. That makes for a good combination.

image

Old Hob, Alleycat Blues

AI Rating: -0
Pro Rating: 3.5

Getting a free token every turn is pretty sweet, especially if you have the extra mana to make it indestructible -- at which point it won't get destroyed at end of turn.

image

Purple Dragon Punks

AI Rating: 2.4
Pro Rating: 2.5

This upside is pretty legit in this set as there are lots of Artifacts in Red. Also works nicely with Mutagen tokens and the like.

image

Raphael, Most Attitude

AI Rating: 3.4
Pro Rating: 3

The alliance + attack trigger here is quite strong as it can net you a card, and Raphael's Menace makes it more likely you can find a way to take advantage of them.

image

Raphael, Ninja Destroyer

AI Rating: -0
Pro Rating: 3

It's pretty tough to consistently have something to spend Raphael's Enrage mana on in Limited, so that's only some minor upside on a 4-mana 4/4 that has to be blocked.

image

Raphael, the Nightwatcher

AI Rating: 5
Pro Rating: 4

If you can't Sneak him, just casting him normally can often offer a big immediate upgrade, and when you can sneak him, double strike coming out of nowhere and even giving it to himself is really good.

image

Raphael, Tough Turtle

AI Rating: 3
Pro Rating: 2.5

This Alliance trigger can quickly add up, especially if you run him out on turn 2. A pretty underwhelming top-deck later in the game, though.

image

Raphael's Technique

AI Rating: -0
Pro Rating: 0

Wheel effects are rarely very good in Limited -- most of the time your opponent will take advantage of all those new cards first since you're the one who had to cast this.

image

Ravenous Robots

AI Rating: -0
Pro Rating: 3.0 / 5.0

Even getting one token out of this is great, and you're going to be able to really go off with this in Blue/Red, where it'll spit out tons of tokens and take over any game where it's left unchecked.

image

Rock Soldiers

AI Rating: 0.7
Pro Rating: 2

The format has a decent number of targets for this, but they'll often be tokens, which isn't exactly amazing. The stat line is also super underwhelming, but at least it's an Artifact.

image

Slash, Reptile Rampager

AI Rating: 4.6
Pro Rating: 4

I do wish you got the token immediately, but as long as he gets to attack once you'll come out way ahead, and if your opponent can't take him down at that point the game is pretty much over.

image

Spicy Oatmeal Pizza

AI Rating: 3.4
Pro Rating: 3.5

A removal spell that also has a useful type is really great in this format.

image

Wingnut, Bat on the Belfry

AI Rating: 2.7
Pro Rating: 3

I don't love the baseline here, but the Alliance trigger is going to be pretty good at enabling an attack with this, and buffing yoru whole board is exactly what you want to do in Alliance decks.

image

Zog, Triceraton Castaway

AI Rating: 1.7
Pro Rating: 2

The "enters" trigger is the kind of thing you can't always take advantage of -- you sort of need to have a good board state to actually make it matter -- and the stats aren't great either.

image

Courier of Comestibles

AI Rating: 4.6
Pro Rating: 4

This set has tons of great Food to tutor up, and in the event you don't have one, this is still a quality card since it'll give you a token.

image

Cowabunga!

AI Rating: 1.1
Pro Rating: 2

This'll hit something most of the time, especially in UG, but it's still just a card selection spell and that's not always worth a slot.

image

Frog Butler

AI Rating: 3.4
Pro Rating: 3

This is a great way to fix and ramp mana and death touch makes it relevant even once you don't need mana.

image

Groundchuck & Dirtbag

AI Rating: 2.9
Pro Rating: 4

These guys are hug for the cost, but you can't always find a way to use the mana multiplying effect in Limited -- in fact, most of the time you just won't by the time you have 6 mana.

image

Guac & Marshmallow Pizza

AI Rating: 1.4
Pro Rating: 2.5

This is a decent combat trick with really useful typing in a format that cares about Artifacts and cards leaving the battlefield.

image

Leatherhead, Swamp Stalker

AI Rating: 4.6
Pro Rating: 4.5

This is a really scary creature on most boards thanks to Hexproof, and if she can get in for a hit -- which won't be that hard -- her ability to blow up Artifacts and Enchantments is very relevant here. She's a great place to put Mutagen +1/+1 counters.

image

Michelangelo, Game Master

AI Rating: 3.8
Pro Rating: 2.5

This has an okay baseline and will get a counter on a decent number of turns.

image

Michelangelo, Improviser

AI Rating: 4.6
Pro Rating: 3.5

This kind of effect always underwhelms in Limited because you rarely have a plethora of extra permanents where it's worth putting them into play from your hand. However, the interaction with Sneak here is sweet, since you will at least have the creature you returned to put on the battlefield.

image

Michelangelo, Mutant BFF

AI Rating: 5
Pro Rating: 4

I would be ecstatic about this card even if he just gave me a Mutagen when he enters, but he can keep spitting them out from there, and his own tokens make it more likely he has a good attack to make more Mutagen.

image

Michelangelo, Weirdness to 11

AI Rating: 5
Pro Rating: 3.5

Most of the time you'll be able to hit two creatures with this. The question is just how often it's 5+ mana worth of creatures -- or 4+ if you Sneak this -- but most of the time this'll generate a solid or better 2-for-1.

image

Michelangelo's Technique

AI Rating: -0
Pro Rating: 4.5

A two mana 1/1 that makes a Mutagen is pretty sweet -- but he's way better than that since that Mutagen can put two +1/+1 counters on something for only one mana, and he gets even more insane when you have other +1/+1 counter stuff -- and you're going to.

image

Mona Lisa, Science Geek

AI Rating: 3.6
Pro Rating: 2.5

The stats are pretty bad, but ramping and fixing is often welcome, especially since putting +1/+1 counters on her makes her much more potent.

image

Mutagen Man, Living Ooze

AI Rating: 4.8
Pro Rating: 4

So all the Mutagen tokens he makes will be able to be sacrificed for free, and he also makes all of your Food significantly better too.

image

Mutant Chain Reaction

AI Rating: 2.9
Pro Rating: 2.5

I think this format has enough targets for this for it to be a solid maindeck card. That Mutagen token is going to make it feel like way more than a card of value.

image

New Generation's Technique

AI Rating: 2
Pro Rating: 1

Taking a turn off to ramp is rarely a good idea in most formats -- and even if you do get a discount when you Sneak it -- you actively subtract from your board when you do that.

image

Novel Nunchaku

AI Rating: 3.8
Pro Rating: 4

This is a great removal spell that also augments a creature significantly, and leaves behind value even when that creature goes down.

image

Party Dude

AI Rating: -0
Pro Rating: 1.5

I don't really want to give my opponent Food, even if Level 2 does mean that I can get some value when they sacrifice it. Furthermore, the Level 3 effect tends to be pretty weak in Limited where you rarely have a ton of cards in hand by the mid to late game.

image

Primordial Pachyderm

AI Rating: 1.3
Pro Rating: 3

This is a nice body for slowing your opponent's roll. It's size and life gain will often help you stablize.

image

Ragamuffin Raptor

AI Rating: 1.9
Pro Rating: 3.5

It's a little bit expensive perhaps, but the Raptor generates a 2-for-1 in a big way -- getting bad Food that is also a removal spell is pretty potent.

image

Rocksteady, Crash Courser

AI Rating: 2
Pro Rating: 2.5

This is a big body that will almost always only be able to be chumpblocked.

image

Saved by the Shell

AI Rating: 3.3
Pro Rating: 3

Paying two for this is actually pretty reasonable, as it's potent both as a card to win combat and blank a removal spell, so the fact you can cast it for one mana a significant chunk of the time is great.

image

Tenderize

AI Rating: 3.2
Pro Rating: 3

This is always a quality removal spell when you see it. It gets particularly spicy with deathtouchers.

image

Transdimensional Bovine

AI Rating: 4.5
Pro Rating: 3

The ramp here is pretty real, but a 3-mana 0/4 Flyer isn't a very good top deck.

image

Turtle Power!

AI Rating: -0
Pro Rating: 1

This set does have more Turtles than most, but it's going to be tough to really make this worthwhile. There just aren't enough other incentives for building a Turtle deck.

image

Venus, Torn Between Worlds

AI Rating: 4.3
Pro Rating: 3.5

She's not really going to grow all that often, but punishing chump blockers is nice. Her ability to draw you cards is what makes her really good.

image

West Wind Avatar

AI Rating: 3.2
Pro Rating: 3.5

It's expensive, but this sets up it's own disappear while getting rid of permanents you don't really need, which can be really good when you're at 7 mana. It's a threat and a value engine, so it's a 7-drop worth the effort.

image

Zoo Escapees

AI Rating: 1.4
Pro Rating: 2.5

Making a Mutagen token when something enters is way better, since you can use that token to put a counter on the creature, but this still generates some solid value.

image

Baxter Stockman

AI Rating: 4.3
Pro Rating: 3

When he buffs his robot friend, it'll almost always have a worthwhile attack, and sometimes you'll have way better stuff to buff.

image

Bebop & Rocksteady

AI Rating: -0
Pro Rating: 2

They're huge and all, but by the time you have enough expendable stuff to give up, their 7/5 body won't be nearly as scary, and sacrificing or discarding in the early game is rarely a good idea.

image

Brilliance Unleashed

AI Rating: -0
Pro Rating: 4

A 6-mana Sorcery is a little clunky, but this delivers -- removing something and reanimating an artifact -- while will be a creature no matter what, is really, really good.

image

Dark Leo & Shredder

AI Rating: -0
Pro Rating: 3.5

This won't be that easy to get in with when you don't sneak it, but luckily you can Sneak it, and even the "five or more ninjas" clause is on the table in this format, since Sneaking it will give you 2 of them.

image

Don & Leo, Problem Solvers

AI Rating: 4.6
Pro Rating: 3.5

A 5-mana 4/6 with Vigilance is kind of acceptable, and this end step trigger can be quite strong in many decks.

image

Don & Raph, Hard Science

AI Rating: -0
Pro Rating: 3

A three mana 2/4 with Menace isn't too bad, but you won't consistently take advantage of Affinity for Artifacts -- after all, you need a noncreature spell and a bunch of artifacts in play to get there.

image

EPF Point Squad

AI Rating: 2.7
Pro Rating: 2.5

This creature is a liability at first, but it can grow quickly.

image

Foot Elite

AI Rating: 2.1
Pro Rating: 2

This attack trigger is decent, and can help make sure a creature gets through for Sneak, but much of the time it will be meaningless.

image

Foot Ninjas

AI Rating: 1.8
Pro Rating: 2

Not the most exciting creature to Sneak into play as it's just a big body that gains you some life, and casting it for 6 is brutal.

image

Genghis Frog

AI Rating: 4.1
Pro Rating: 4

I would be on board here even if this only ever made one Mutagen token, so the fact that it is going to spit out several more in most cases is amazing.

image

Go Ninja Go

AI Rating: 2.9
Pro Rating: 3.5

This can help you trigger Alliance and/or rebuy "enters" triggers while also being a quality removal spell.

image

Ice Cream Kitty

AI Rating: 2.3
Pro Rating: 2.5

This Food is a good way to enable Disappear, and it can do it more than once.

image

Karai, Future of the Foot

AI Rating: 3.6
Pro Rating: 3.5

Even without Sneak I'd play this card, and with it, it will sometimes be able to swing the game wildly in your favor.

image

Karai's Technique

AI Rating: 3.3
Pro Rating: 4

Casting this for three is already pretty good -- buffing your board and killing something your opponent controls is going to make for a great turn, but the Sneak mode gives you a discount and lets you make the decision what to do with it when you have more information about combat.

image

Krang & Shredder

AI Rating: 4.9
Pro Rating: 5

There are enough ways to get Disappear going in this format that Krang & Shredder are going to give you access to free spells often enough to be a very powerful card.

image

The Last Ronin

AI Rating: 5
Pro Rating: 5

This is a baord sweeper that makes sure you come out ahead in the aftermath, and that's going to win you the game a huge percentage of the time.

image

Lessons from Life

AI Rating: 3.8
Pro Rating: 3

This is an efficient way to draw cards and ramp your mana, but you can't always take a turn off to do it.

image

Mechanized Ninja Cavalry

AI Rating: 3.3
Pro Rating: 3.5

A two mana 1/1 that makes a 1/1 is playable in basically any format, but this is great with Alliance and Artifact payoffs, too.

image

Mikey & Don, Party Planners

AI Rating: 5
Pro Rating: 4.5

I don't love the base stats, but they let you cast or play so many things that they are going to let you rip through your deck in a big way if they are left alone.

image

Mikey & Leo, Chaos & Order

AI Rating: -0
Pro Rating: 4

This format has enough counters for this to be a legitimate value engine.

image

Mouser Mark III

AI Rating: 1.5
Pro Rating: 2

Even with the artifact typing, a two mana 2/3 with downside isn't going to be something you're super eager for.

image

The Neutrinos

AI Rating: -0
Pro Rating: 3.5

This is a pretty wacky attack trigger -- it can give creatures pseudo-haste while also triggering Alliance, and it can also rebuy "enters" triggers.

image

Nobody

AI Rating: 2.6
Pro Rating: 2.5

You do get the Scry no matter what here, and there are plenty of artifacts in the format -- even at lower rarities -- that give you extra value when you bounce them.

image

North Wind Avatar

AI Rating: 5
Pro Rating: 5

A 5-mana 5/5 Flyer that draws you a card is great, and most of the time having a choice of any card in your sideboard is better than a random card from your deck.

image

Pizza Face, Gastromancer

AI Rating: 4.6
Pro Rating: 3

He's a little bit clunky for how much he costs, but he does make sure you get a Food no matter what, and if he's left unchecked he can end up buffing lots of creatures and/or animating artifacts.

image

Punk Frogs

AI Rating: 1
Pro Rating: 2

They're kind of hard to kill -- your opponent will often have to overspend to do it -- but this isn't particularly exciting beyond that. It's an adequate place to put +1/+1 counters.

image

Putrid Pals

AI Rating: 2.3
Pro Rating: 2

We've seen lots of 4-mana 3/3s that grow when X happens, and they are almost never anything special because of their fail case.

image

Raph & Leo, Sibling Rivals

AI Rating: 5
Pro Rating: 3

This can make for some devasting early game attacks, and even if Raph & Leo don't survive, if you have other creatures around you may be able to take advantage of the extra combat phase.

image

Raph & Mikey, Troublemakers

AI Rating: 4.6
Pro Rating: 5

Most of the time, this is going to generate a 2-for-1 right away, while also smashing in for tons of damage. That's definitely worth 7 mana.

image

Slithering Cryptid

AI Rating: 2.3
Pro Rating: 3

This is a solid card on rate alone, so the fact it goes great in both UG and UR makes it even better.

image

Splinter, Radical Rat

AI Rating: 4.3
Pro Rating: 3

This gets particularly good with Sneak creatures, who often have abilities to trigger -- and he makes it easier to get Sneak going too with his activated ability.

image

Tainted Treats

AI Rating: 4.6
Pro Rating: 4

The baseline here is Putrefy, and unlike that card this pays you off in situations where you aren't using your removal spell on a huge target.

image

Tokka & Rahzar, Terrible Twos

AI Rating: -0
Pro Rating: 2.5

This'll mostly just be a two mana 3/2 with Menace. Keep in mind the ability is symmetrical, though.

image

Chrome Dome

AI Rating: 4.6
Pro Rating: 3.5

This set has plenty of artifact creatures for this to buff, and copying Artifacts in the late game gives it some amazing utility.

image

Everything Pizza

AI Rating: 2.2
Pro Rating: 2.5

This fixes your mana reasonably well, while also giving you good sacrifice fodder. If you find a way to use the ability, you're also probably going to win.

image

Henchbots

AI Rating: 4.1
Pro Rating: 3.5

Only hitting tapped creatures is a pretty big downgrade from a Banisher Priest type effect, but this does still add something to the board while removing something, which is great.

image

Krang, Utrom Warlord

AI Rating: 4.3
Pro Rating: 1.5

This is obviously very strong, but 9 mana is usually very difficult to attain in Limited.

image

Omni-Cheese Pizza

AI Rating: 2.8
Pro Rating: 2

This is fine in the Disappear deck since it can help you trigger that, and fine in the Artifact deck because of it's type, but it's pretty underwhelming on the whole.

image

The Ooze

AI Rating: 4.6
Pro Rating: 4

As long as this has stuff to exile, it's going to turn into an amazing value engine, and cards inevitability end up the graveyard.

image

Skateboard

AI Rating: 2.1
Pro Rating: 1.5

The tap trigger is nice, but when we've seen similar cards without the tap trigger they haven't really been worth a card, and I'm not sure that does enough for this to cross that threshold.

image

Technodrome

AI Rating: -0
Pro Rating: 3

This basically doesn't exist on the board until it gets big enough, and you're not always going to have Artifacts that are worth giving up. It does generate lots of value between those counters and cards though, and can turn into a pretty real threat.

image

Turtle Blimp

AI Rating: 2
Pro Rating: 2.5

This gives you two permanents, and the Mutant it makes can crew it. Being an artifact alone has real value in the set, and it's not terrible with Sneak either.

image

Turtle Van

AI Rating: 4.6
Pro Rating: 3

A 3-mana 4/4 vehicle with Crew 1 is kind of okay, and this can grow the creatures that crew it, making it even more worthwile to attack with it.

image

Weather Maker

AI Rating: -0
Pro Rating: 2.5

Most 3-mana mana rocks that can tap for mana of any color are duds in Limited because they don't add to the board. However, this can also accumulate charge counters that make it far more relevant than most mana rocks. It's still pretty slow and clunky, though.

image

Dimension X

AI Rating: 2.2
Pro Rating: 2.5

This whole cycle provides solid fixing, and the life gain is a nice little bonus.

image

Escape Tunnel

AI Rating: 2.1
Pro Rating: 2.5

This is good fixing, and it has the added utility of helping you get in for damage once you don't need the mana -- and that can help set up Sneak, too.

image

Foot Headquarters

AI Rating: 2.4
Pro Rating: 2.5

This whole cycle provides solid fixing, and the life gain is a nice little bonus.

image

Illegitimate Business

AI Rating: 2.2
Pro Rating: 2.5

This whole cycle provides solid fixing, and the life gain is a nice little bonus.

image

Mutant Town

AI Rating: 1.2
Pro Rating: 2.5

This whole cycle provides solid fixing, and the life gain is a nice little bonus.

image

Northampton Farm

AI Rating: 3.2
Pro Rating: 1

This isn't very good for your mana, and while the ability has some utility, it's slow and highly situational, so I don't really think it's worth it most of the time.

image

TCRI Building

AI Rating: 2.2
Pro Rating: 2.5

This whole cycle provides solid fixing, and the life gain is a nice little bonus.

image

Turtle Lair

AI Rating: 2.5
Pro Rating: 2.5

Only making mana of any color for Ninjas and Turtles is a pretty big restriction, so this isn't always good for your mana. However, the ability to make stuff unblockable late helps make up for that.

image

Plains

AI Rating: -0
Pro Rating:

image

Island

AI Rating: 0.4
Pro Rating:

image

Swamp

AI Rating: 0.4
Pro Rating:

image

Mountain

AI Rating: 0.4
Pro Rating:

image

Forest

AI Rating: 0.4
Pro Rating:

Card Pro Rating AI Rating APA Picked ALSA Seen
ss-common text-light|White|Creature — Human Citizen
2.5 0.8 12.67 3 9.62 28
ss-rare|White|Legendary Creature — Human Soldier
4.5 5 1.00 1 1.00 1
ss-common text-light|White|Legendary Creature — Human Ninja
2.5 3.8 4.50 2 4.62 22
ss-uncommon|White|Enchantment — Aura
4 -0 15.00 0 5.33 3
ss-common text-light|White|Creature — Bird Spirit Avatar
2 1.8 10.00 1 9.12 33
ss-uncommon|White|Creature — Bird Mutant
0 // 3.0 -0 15.00 0 6.20 13
ss-common text-light|White|Instant
3 2.8 7.25 4 7.38 27
ss-common text-light|White|Instant
2 2.1 9.25 4 8.75 37
ss-common text-light|White|Creature — Bird Mutant
2.5 1.4 11.00 3 9.14 24
ss-common text-light|White|Legendary Creature — Mutant Ninja Turtle
3 1.4 11.00 2 8.57 27
ss-uncommon|White|Legendary Creature — Mutant Ninja Bird
3.5 4.3 3.00 3 4.80 7
ss-uncommon|White|Instant
2.5 -0 15.00 0 2.75 4
ss-rare|White|Enchantment — Class
4.5 -0 15.00 0 2.00 1
ss-common text-light|White|Legendary Creature — Mutant Ninja Turtle
2.5 3.1 6.32 28 6.47 167
ss-rare|White|Legendary Creature — Mutant Ninja Turtle
2 -0 15.00 0 2.00 3
ss-uncommon|White|Legendary Creature — Mutant Ninja Turtle
3.5 4.3 3.00 1 3.40 7
ss-mythic|White|Legendary Creature — Mutant Ninja Turtle Samurai
3.5 5 1.00 1 1.00 1
ss-rare|White|Sorcery
1.5 -0 15.00 0 2.00 2
ss-uncommon|White|Legendary Creature — Mutant Ninja Turtle
3.5 -0 15.00 0 1.00 2
ss-common text-light|White|Instant
2 1.5 10.67 3 7.75 28
ss-uncommon|White|Creature — Mutant Rebel
4.5 -0 15.00 0 1.50 2
ss-rare|White|Creature — Dinosaur Ninja
2.5 -0 15.00 0 2.50 2
ss-uncommon|White|Artifact — Equipment
2.5 2.7 7.35 17 5.21 66
ss-rare|White|Legendary Creature — Cat Mutant Rebel
5 4.5 2.50 2 2.50 2
ss-mythic|White|Creature — Dinosaur Soldier
5 4.7 1.78 9 1.93 15
ss-rare|White|Creature — Mutant Ninja Fox
5 4.7 1.80 5 2.00 8
ss-rare|White|Instant
0 4.3 3.00 1 3.00 3
ss-common text-light|White|Enchantment — Aura
2.5 -0 15.00 0 5.29 23
ss-rare|Blue|Legendary Creature — Human Scientist
4 -0 15.00 0 1.00 3
ss-uncommon|Blue|Legendary Creature — Human Detective
1.5 1.8 9.83 6 6.61 88
ss-uncommon|Blue|Artifact — Equipment
3.5 3.9 4.11 9 4.61 66
ss-common text-light|Blue|Artifact Creature — Robot Insect
2.5 3.8 4.33 3 8.38 30
ss-common text-light|Blue|Creature — Crab Mutant Soldier
2.5 1.8 9.88 24 9.88 260
ss-rare|Blue|Enchantment — Class
2.0 // 4.5 -0 15.00 0 1.00 1
ss-rare|Blue|Legendary Creature — Mutant Ninja Turtle
3 4.4 2.67 3 2.22 9
ss-mythic|Blue|Legendary Creature — Mutant Ninja Turtle
3.5 -0 15.00 0 2.00 2
ss-common text-light|Blue|Legendary Creature — Mutant Ninja Turtle
3.5 3.9 4.00 2 7.00 21
ss-uncommon|Blue|Legendary Creature — Mutant Ninja Turtle
2.5 -0 15.00 0 1.50 4
ss-uncommon|Blue|Sorcery
2.5 -0 15.00 0 3.80 6
ss-uncommon|Blue|Artifact Creature — Robot Scientist
3 -0 15.00 0 5.50 8
ss-rare|Blue|Legendary Creature — Fox Warlock Avatar
4.5 -0 15.00 0 2.00 1
ss-rare|Blue|Instant
0 -0 15.00 0 3.25 4
ss-rare|Blue|Legendary Artifact Creature — Utrom Warrior
2.5 // 4.5 5 1.00 1 2.80 5
ss-uncommon|Blue|Legendary Artifact Creature — Robot Turtle
4 4.6 2.00 1 4.67 4
ss-common text-light|Blue|Instant
2.5 1.7 10.33 3 7.88 28
ss-mythic|Blue|Legendary Creature — Lizard Mutant
2.5 -0 15.00 0 1.00 1
ss-common text-light|Blue|Instant
1.5 0.7 13.00 1 8.75 25
ss-uncommon|Blue|Instant
2.5 1.9 9.67 6 6.77 69
ss-uncommon|Blue|Legendary Creature — Fish Mutant
3.5 3.3 5.67 3 4.60 11
ss-rare|Blue|Legendary Creature — Human Wizard
3.5 3.6 5.00 1 3.50 2
ss-common text-light|Blue|Enchantment — Aura
2 1.4 11.00 1 8.14 28
ss-common text-light|Blue|Instant
3.5 2.9 6.86 7 7.75 34
ss-common text-light|Blue|Artifact
2.5 2 9.33 6 10.00 37
ss-common text-light|Blue|Legendary Creature — Insect Mutant Scientist
3 1.1 12.00 1 8.50 29
ss-mythic|Blue|Sorcery
1 -0 15.00 0 4.20 7
ss-common text-light|Blue|Artifact Creature — Utrom Robot Scientist
2.5 2.2 8.80 5 8.50 29
ss-common text-light|Black|Artifact — Food
3.5 3.6 4.94 35 4.75 120
ss-rare|Black|Legendary Creature — Shark Horror Mutant
4.5 5 1.00 1 1.00 2
ss-common text-light|Black|Legendary Creature — Boar Mutant Warrior
2 1.4 11.14 7 11.62 45
ss-mythic|Black|Enchantment — Saga
5 4.3 3.00 1 3.00 1
ss-uncommon|Black|Instant
3.5 4.1 3.50 2 5.00 6
ss-uncommon|Black|Creature — Beaver Nightmare
3.5 1.8 10.00 1 3.60 7
ss-common text-light|Black|Creature — Human Ninja Warlock
2 1.4 11.00 5 10.12 29
ss-common text-light|Black|Creature — Insect Mutant
1.5 2 9.33 3 9.57 37
ss-uncommon|Black|Legendary Creature — Insect Warrior
3 3.2 6.00 2 4.00 5
ss-rare|Black|Legendary Creature — Demon Advisor
3.5 4.6 2.00 3 1.88 8
ss-rare|Black|Enchantment — Class
3 4.6 2.00 1 2.00 1
ss-common text-light|Black|Legendary Creature — Human Ninja
2.5 3.1 6.33 6 6.50 27
ss-common text-light|Black|Instant
2 1.4 11.00 1 9.71 29
ss-uncommon|Black|Creature — Zombie Worm
2.5 3.2 5.92 12 6.30 88
ss-rare|Black|Legendary Creature — Rat Avatar
3 5 1.00 1 1.00 1
ss-rare|Black|Legendary Creature — Demon Wizard
5 4.9 1.20 5 1.20 5
ss-rare|Black|Legendary Creature — Shark Octopus Ninja
5 4.7 1.80 5 1.71 7
ss-uncommon|Black|Legendary Creature — Human Ninja
2 3.6 5.00 1 6.33 6
ss-uncommon|Black|Artifact — Equipment
1.5 2.3 8.70 10 7.57 108
ss-common text-light|Black|Sorcery
2 2.5 8.00 3 7.43 27
ss-uncommon|Black|Sorcery
4 -0 15.00 0 4.00 1
ss-rare|Black|Creature — Snake Spirit Avatar
3 5 1.00 2 1.00 2
ss-uncommon|Black|Legendary Creature — Mutant Ninja Rat
3.5 3.5 5.25 4 5.67 4
ss-rare|Black|Sorcery
0 -0 15.00 0 4.50 2
ss-common text-light|Black|Creature — Squirrel Mutant
2.5 2.5 7.95 43 7.63 225
ss-common text-light|Black|Instant
3 3.4 5.60 35 5.09 134
ss-mythic|Black|Legendary Creature — Mutant Ninja Human
4 4.8 1.50 2 1.50 2
ss-common text-light|Black|Creature — Rat
2.5 1.1 12.00 5 9.25 33
ss-common text-light|Red|Sorcery
2.5 2.6 7.67 3 7.25 25
ss-mythic|Red|Sorcery
0.5 -0 15.00 0 5.33 5
ss-uncommon|Red|Legendary Creature — Human Berserker
2.5 3.5 5.27 11 3.62 65
ss-rare|Red|Legendary Creature — Human Berserker
2 -0 15.00 0 6.00 1
ss-rare|Red|Enchantment — Class
2 -0 15.00 0 2.00 1
ss-uncommon|Red|Legendary Artifact Creature — Elemental Soldier
2.0 // 3.5 2.9 7.00 1 4.75 6
ss-uncommon|Red|Artifact — Equipment
1.5 2.6 7.75 4 6.00 82
ss-rare|Red|Artifact — Equipment
3 5 1.00 2 1.00 2
ss-uncommon|Red|Instant
2 1.3 11.33 6 7.05 96
ss-common text-light|Red|Instant
3 3.1 6.42 36 5.52 151
ss-common text-light|Red|Instant
1.5 -0 15.00 0 11.25 32
ss-common text-light|Red|Artifact
2.0 // 3.0 -0 15.00 0 6.62 25
ss-common text-light|Red|Creature — Mutant Bard Performer
2.5 1.2 11.50 4 11.12 48
ss-common text-light|Red|Creature — Mutant Mercenary
2.5 1.6 10.60 5 10.88 43
ss-uncommon|Red|Legendary Creature — Cat Mutant Rebel
3.5 -0 15.00 0 5.50 7
ss-common text-light|Red|Creature — Human Rogue
2.5 2.4 8.40 5 9.75 39
ss-uncommon|Red|Legendary Creature — Mutant Ninja Turtle
3 3.4 5.62 13 4.82 65
ss-mythic|Red|Legendary Creature — Mutant Ninja Turtle
3 -0 15.00 0 2.00 2
ss-rare|Red|Legendary Creature — Mutant Ninja Turtle
4 5 1.00 1 2.00 2
ss-common text-light|Red|Legendary Creature — Mutant Ninja Turtle
2.5 3 6.57 23 7.39 207
ss-rare|Red|Instant
0 -0 15.00 0 3.50 2
ss-rare|Red|Artifact Creature — Robot
3.0 / 5.0 -0 15.00 0 2.00 1
ss-common text-light|Red|Artifact Creature — Elemental Soldier
2 0.7 13.00 1 9.33 24
ss-rare|Red|Legendary Creature — Mutant Berserker Turtle
4 4.6 2.20 5 1.88 9
ss-uncommon|Red|Artifact — Food
3.5 3.4 5.45 22 4.61 66
ss-uncommon|Red|Legendary Creature — Bat Mutant
3 2.7 7.33 6 5.41 64
ss-common text-light|Red|Legendary Creature — Dinosaur Soldier
2 1.7 10.25 4 9.38 36
ss-uncommon|Green|Creature — Human Citizen
4 4.6 2.00 2 3.33 4
ss-common text-light|Green|Sorcery
2 1.1 12.00 4 9.29 28
ss-common text-light|Green|Creature — Frog Spirit
3 3.4 5.38 21 5.56 136
ss-rare|Green|Legendary Creature — Ox Mole Mutant
4 2.9 7.00 1 4.00 2
ss-common text-light|Green|Artifact — Food
2.5 1.4 11.12 8 10.50 39
ss-rare|Green|Legendary Creature — Crocodile Mutant Rogue
4.5 4.6 2.00 1 3.00 2
ss-common text-light|Green|Legendary Creature — Mutant Ninja Turtle
2.5 3.8 4.50 4 6.50 25
ss-mythic|Green|Legendary Creature — Mutant Ninja Turtle
3.5 4.6 2.00 4 2.29 7
ss-uncommon|Green|Legendary Creature — Mutant Ninja Turtle
4 5 1.00 1 1.40 5
ss-rare|Green|Legendary Creature — Mutant Ninja Turtle
3.5 5 1.00 1 1.00 1
ss-rare|Green|Sorcery
4.5 -0 15.00 0 2.00 2
ss-uncommon|Green|Legendary Creature — Lizard Mutant
2.5 3.6 5.00 1 5.75 9
ss-rare|Green|Legendary Creature — Ooze Mutant
4 4.8 1.67 3 1.67 6
ss-common text-light|Green|Sorcery
2.5 2.9 7.00 2 10.14 31
ss-uncommon|Green|Sorcery
1 2 9.33 3 6.30 82
ss-uncommon|Green|Artifact — Equipment
4 3.8 4.25 4 4.75 7
ss-rare|Green|Enchantment — Class
1.5 -0 15.00 0 6.00 1
ss-common text-light|Green|Creature — Elephant Avatar
3 1.3 11.33 3 7.88 24
ss-common text-light|Green|Creature — Dinosaur
3.5 1.9 9.60 5 8.62 29
ss-common text-light|Green|Legendary Creature — Rhino Mutant
2.5 2 9.29 7 9.62 43
ss-uncommon|Green|Instant
3 3.3 5.75 12 5.59 66
ss-common text-light|Green|Instant
3 3.2 6.03 29 6.71 168
ss-rare|Green|Creature — Ox Avatar
3 4.5 2.50 2 2.57 7
ss-rare|Green|Enchantment
1 -0 15.00 0 5.50 3
ss-uncommon|Green|Legendary Creature — Mutant Frog Turtle
3.5 4.3 3.00 2 4.57 10
ss-uncommon|Green|Creature — Cat Spirit Avatar
3.5 3.2 6.06 16 5.00 70
ss-common text-light|Green|Creature — Boar Rhino
2.5 1.4 11.00 4 9.86 41
ss-uncommon|Blue|Red|Legendary Creature — Human Scientist
3 4.3 3.00 1 1.67 4
ss-rare|Black|Green|Legendary Creature — Boar Rhino Mutant
2 -0 15.00 0 2.00 1
ss-uncommon|Blue|Red|Sorcery
4 -0 15.00 0 4.50 5
ss-mythic|White|Black|Legendary Creature — Mutant Ninja Turtle Human
3.5 -0 15.00 0 3.00 2
ss-rare|White|Blue|Legendary Creature — Mutant Ninja Turtle
3.5 4.6 2.00 6 2.00 6
ss-rare|Blue|Red|Legendary Creature — Mutant Ninja Turtle
3 -0 15.00 0 3.50 2
ss-common text-light|White|Red|Creature — Human Soldier
2.5 2.7 7.50 4 9.50 28
ss-common text-light|White|Black|Creature — Human Ninja
2 2.1 9.00 1 7.00 22
ss-common text-light|White|Black|Creature — Human Ninja
2 1.8 10.00 5 8.50 37
ss-uncommon|Blue|Green|Legendary Creature — Frog Mutant Rogue
4 4.1 3.50 2 4.00 3
ss-uncommon|White|Red|Sorcery
3.5 2.9 6.87 15 5.24 77
ss-common text-light|Black|Green|Artifact Creature — Food Cat Mutant
2.5 2.3 8.67 3 9.50 32
ss-uncommon|White|Black|Legendary Creature — Human Ninja
3.5 3.6 5.00 4 4.25 7
ss-uncommon|White|Black|Sorcery
4 3.3 5.67 3 3.75 6
ss-rare|Blue|Black|Legendary Creature — Utrom Human Ninja
5 4.9 1.25 4 1.14 7
ss-mythic|Black|Green|Enchantment — Saga
5 5 1.00 1 1.00 2
ss-uncommon|Blue|Green|Sorcery
3 3.8 4.33 6 4.50 73
ss-common text-light|White|Red|Artifact Creature — Robot Ninja
3.5 3.3 5.75 4 6.12 23
ss-rare|Blue|Green|Legendary Creature — Mutant Ninja Turtle
4.5 5 1.00 1 1.50 2
ss-rare|White|Green|Legendary Creature — Mutant Ninja Turtle
4 -0 15.00 0 4.00 1
ss-common text-light|Blue|Red|Artifact Creature — Robot
2 1.5 10.75 4 10.38 33
ss-uncommon|White|Red|Legendary Creature — Elf Rebel
3.5 -0 15.00 0 1.67 3
ss-common text-light|Blue|Red|Artifact Creature — Human Hero
2.5 2.6 7.67 3 9.25 40
ss-mythic|Blue|Red|Creature — Dragon Spirit Avatar
5 5 1.00 2 1.25 4
ss-uncommon|Black|Green|Legendary Artifact Creature — Food Mutant
3 4.6 2.00 1 2.67 6
ss-common text-light|Blue|Green|Creature — Frog Mutant Rebel
2 1 12.25 4 11.12 28
ss-common text-light|Black|Green|Creature — Human Ooze Mutant
2 2.3 8.67 3 9.25 33
ss-rare|White|Red|Legendary Creature — Mutant Ninja Turtle
3 5 1.00 1 1.00 2
ss-rare|Red|Green|Legendary Creature — Mutant Ninja Turtle
5 4.6 2.00 1 2.00 1
ss-common text-light|Blue|Green|Creature — Fish Mutant
3 2.3 8.60 5 8.57 30
ss-rare|White|Black|Legendary Creature — Mutant Ninja Rat
3 4.3 3.00 2 2.33 3
ss-uncommon|Black|Green|Instant
4 4.6 2.00 1 3.20 7
ss-rare|Black|Red|Legendary Creature — Turtle Wolf Mutant
2.5 -0 15.00 0 1.00 1
ss-rare||Artifact Creature — Robot Ninja
3.5 4.6 2.00 5 2.29 7
ss-uncommon||Artifact — Food
2.5 2.2 8.71 7 7.09 75
ss-uncommon||Artifact Creature — Robot
3.5 4.1 3.50 2 4.83 9
ss-mythic||Legendary Artifact Creature — Utrom Robot
1.5 4.3 3.00 1 3.00 2
ss-common text-light||Artifact — Food
2 2.8 7.29 7 8.62 34
ss-rare||Legendary Artifact
4 4.6 2.00 1 1.75 4
ss-uncommon||Artifact — Equipment
1.5 2.1 9.10 10 6.56 83
ss-mythic||Artifact Creature — Construct
3 -0 15.00 0 3.50 2
ss-uncommon||Artifact — Vehicle
2.5 2 9.42 12 6.58 69
ss-rare||Artifact — Vehicle
3 4.6 2.00 2 1.75 4
ss-rare||Artifact
2.5 -0 15.00 0 3.00 1
ss-common text-light||Land
2.5 2.2 8.86 21 8.11 167
ss-common text-light||Land
2.5 2.1 9.18 17 6.56 137
ss-common text-light||Land
2.5 2.4 8.18 22 7.53 150
ss-common text-light||Land
2.5 2.2 8.71 14 6.68 135
ss-common text-light||Land
2.5 1.2 11.67 12 8.69 169
ss-rare||Land
1 3.2 6.00 1 2.60 11
ss-common text-light||Land
2.5 2.2 8.90 10 7.94 171
ss-uncommon||Land
2.5 2.5 7.90 10 6.16 68
ss-common text-light||Basic Land — Plains
-0 15.00 0 9.88 29
ss-common text-light||Basic Land — Island
0.4 14.00 3 11.12 27
ss-common text-light||Basic Land — Swamp
0.4 14.00 2 11.86 27
ss-common text-light||Basic Land — Mountain
0.4 14.00 2 11.00 28
ss-common text-light||Basic Land — Forest
0.4 14.00 3 12.38 31
Pro - Ratings by Nizzahon Magic AI - A.I. ratings APA - AvgPickedAt ALSA - AvgLastSeenAt

About Limited Ratings

  • 5.0 The absolute best you can get.
  • 4.5 Incredible bomb, but not unbeatable.
  • 4.0 Good rare or top-tier uncommon.
  • 3.5 Top-tier common or solid uncommon.
  • 3.0 Good playable that always make the cut.
  • 2.5 A solid playable that rarely gets cut.
  • 2.0 A good playable, but is sometimes cut.
  • 1.5 Filler card but sometimes gets cut.
  • 1.0 Not good filler and often gets gut.
  • 0.5 Almost Unplayable and mostly sideboard material.
  • 0.0 Not playable at all.

AI Limited ratings are gathered with data from MTGA Assistant, while Nizzahon Magic provides the Pro ratings. The key difference is that the Pro ratings and comments are made before the set officially releases, while the AI ratings dynamically update with new data. It would be best to use the Pro ratings as guidance as sets are released and the AI Ratings a couple of weeks after release. Here is an explanation of how we score the cards:

Color Rating Breakdown
Cards Rated over 3.0